During my time studying at Vancouver Film School, I developed this title with four other alumni. Our team had developed this in four months while two were preproduction. This project was our classes first opportunity to step into an engine with our own design for a game.
Level Design
I was primarily an artist on this project but closer to the end I got to step into the level and create a fast paced obstacle course. Seal Kings mountain was composed of three sections the progress in difficulty. I modelled 9 organic models in 2 months while attending other classes and balancing various assignments.


In the level, I got to work with my team to place powerups, speed boosting ramps, obstacles (static and destructible), and easter eggs of the other student games that were developed beside ours.
There are two ways you can increase your speed in SSXXL
- The first is Penguins that Seal King can devour to grow larger. The larger Seal King gets the faster he will go but the larger his collision will be.
- The second is Jump Ramps made of packed snow. Seal King can jump off of these to preform a trick that will increase his speed when he lands.
- These two things in combination provide the player targets to aim for while sliding down the mountain. Eating penguins makes you larger while preforming tricks makes you faster temporarily.

While set-dressing the mountain I got to place the models I created as well as destructible objects, and speed boosts. To aid myself during the process I used the Group feature in Unity to bundle actors into interesting shapes like triangular growths of trees, large boulders surrounded by a circle of trees, and lines of rocks to create barricades. This accelerated the set-dressing process for myself and for my team.
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